. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. You can speak one additional language of your choice. Improved Critical. Equipment. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. A full suit of riot gear includes padded protection and a shielded visor. Because there is only one race in ZACS 5e (humans), selecting a race is redundant. Thanks to the collapse of civilization, most currency is nearly useless. Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. When you use this feature, you cant use it again until you finish a long rest. Instead, all characters are human and they all fall under a single class: Survivor. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. Yes they can dash. Skill Proficiencies. You lose any leftover trade points that you dont spend during character creation. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. The zombies count as difficult terrain. All ya need. If a vehicle does not have the proper fuel, it cannot function. Knife. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Once you use this feature, you cant do so again until you complete a short or long rest. Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Shortbow. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. Reference. Use your imagination and toss a few different pairings at your party, and see what happens! Smooth Talker. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. How to Create a Survivor Character Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. Hit: 11 (3d6 + 1) piercing damage damage. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. As a bonus action, this zombie may move up to it's movement speed towards a living creature. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. ZACS 5e uses primarily modern weapons and equipment. It weighs 9 lb. THESE are your big boys. They know how to entrance them, entertain them, and even inspire them. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. Knives. If the creature lands a successful hit, the attack doesnt deal damage. A set of artisans tools (one of your choice) and a set of travelers clothes. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Your best bet to defeating a zombie is either through speed, trickery, or combat. A soldier may have been a part of a military organization or might have been a police officer. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Subscribe to the Open Gaming Network and get everything ad-free! Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. You gain proficiency in Charisma (Deception) and Charisma (Persuasion). Hollow core doors have an AC of 12 and only 10 hp. Examples are included below: ZACS 5e is a dangerous world and survivors are not nearly as tough as traditional Fifth Edition adventurers. You gain proficiency in one of the following: vehicles (air), vehicles (land), or vehicles (sea). AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). Otherwise, the fight would play out as normal. Not to mention that the mob rules are meh at best. Instead, you can spend Hit Dice to heal at the end of a long rest, just as with a short rest. Skill Proficiencies. You can also have zombie monsters, such as minotaurs and. Physical Training. In the event you want to make a zombie particularly terrifying, roll on the variant table more than once, or just pick the ones you want to use. Diplomacy. They were invited to a stork-man (eblis) village. You gain a +5 bonus to initiative and you cant be surprised while you are conscious. They also help us understand how our site is being used. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. By continuing to use our site, you consent to our use of cookies. For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. A Strength check of 25 is required to bend steel bars. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . You gain proficiency in Wisdom (Insight) and Intelligence (Religion). There is a 25% chance that one is injured or bitten. Hatchets, fire axes, and the like are also common in ZACS 5e. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. Tool Proficiencies. Jan 31, 2021 @ 1:06pm. Hit: 4 (1d6 + 1) slashing damage. This zombie is combustible. The creature is cured when all stacks are removed. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. | Cepheus SRD While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. A set of fine clothes and a piece of jewelry worth 5 trade points. They can mend wounds quickly. Ultimately, its your game. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Latest 5th Edition Products in the Open Gaming Store. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. | PF2 SRD It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. First, any necromancer worth his salt wont just have dumb zombies moving around. This effect ends if the leader is incapacitated. A medicine kit and a set of common clothes. Zombies can be controlled by the one who raised them, but they cant do much more than charge forward and attack an enemy. A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Categories: Examples of makeshift fortifications are included in the next section, locations. Hit: 8 (2d6 + 1) piercing damage. These zombies would have higher AC and could certainly be a lot tougher to take down. Mob rules may get complicated if the zombies in each mob are different variants. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. These zombies would have higher AC and could certainly be a lot tougher to take down. Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. The creatures mind becomes feverish. Unless a specific rule says otherwise, the dash action is available to all creatures. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. Zombies. Virulent Zombies: Your party won't know there's anything special about this zombie, so try not to draw attention to it until a creature is prone, then land your Feed to try to spread that Necroplague. 76561198195710711. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. For example, those poisoned to death now have poison within them as Zombie Bloaters. Use Hungry + Virulent to keep the virus spreading in play longer. And you may not select a feat in place of an ability score improvement. Healers are able physicians. Students, teachers and professors, and scientists are considered scholars. Roll a d20 and consult the Caches table to determine what the characters find. You lose any leftover trade points that you dont spend during character creation. They are almost mindless, but can follow simple orders. Multiattack. Writing prompt/ideas for characters. Just increase their HP/ST/CON their to hit bonus and damage. Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. The survivors are headed back to their base of operations. They are usually former humans who have died from unknown causes. 3-4. Any weapons that are not listed are considered rare: Clubs. This site may earn affiliate commissions from the links on this page. For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Equipment. When hundredseven thousands of zombiescluster together, they create herds. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. Similar to light crossbows, shortbows are martial ranged weapons. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. 17. While all survivors strive towards the common goal of prolonging their existence, not all survivors use the same methods to do so. Starting at 7th level, you have advantage on initiative rolls. 4. | Open Fantasy SRD Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Charlatans have a way with people. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. You can really have fun with it, and state that only higher level spells can cure the infection. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. One way to make an encounter more challenging is to have it trigger a second random encounter. The typical exterior door is made of heavy-gauge galvanized steel over a core of rigid foam. New Pages | Recent Changes | Privacy Policy. Since there is only one real class, characters cannot multiclass. In addition to the Players Handbook tools normally offered to characters, there are also toolsets for modern jobs such as auto mechanics, electricians, and plumbers tools. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. If your players tire of random encounters, make such encounters less common by having them occurs on a roll of 18 or higher, or only 20. Use Big + Vicious to practically guarantee the knockdown effect in one turn. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. | Starjammer SRD Zombie Abilities. . | Dungeon World SRD You lose any leftover trade points that you dont spend during character creation. | GumshoeSRD Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Equipment. 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